|Negates magic within 10 ft.
|10 min / level
|1d6 damage/level, number of secondary bolts equal to caster level with half damage.
|A thin, green ray springs from your pointing finger.
Any creature struck by the ray takes 2d6/level. Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected.
When used against an object, the ray simply disintegrates as much as one 10-foot cube of nonliving matter. A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage.
|Commands any creature, binding it to a specific task.
|1 day / level
|See all things as they really are.
|1 min / level