Wizards have learned to absorb the energy around them and to release it as powerful spells.

Wizards are devote to the study of magic. Due this they generally lack in physical abilities, but with few words and gestures they can manipulate the magic energy, called “mana”, and use it as their weapon, armor or tool, from entertaining people to fighting demons and dragons.

Class Overview #

  • Wizards Prime Ability is Intelligence and starts with a +2 bonus.
  • Wizards Prime Skill Group is Knowledge and they receive +3 bonus.
  • Wizards receive a +2 to Magic bonus.
  • Wizards can not wear armor, or make use of shields. They can only use light weapons.
  • Wizards can cast arcane spells.
  • Starts with 125gp (gold pieces).

Sub-classes #

Technically, sub-classes are not defined in-game. This however should not prevent you from designing and shaping your character into a sub-class type suitable for your class. Here’s a few examples:

  • Illusionist
  • Mage
  • Sorcerer
  • Warlock

Special Abilities #

Wizards do not start off with any special abilities but may obtain them later on in the game, although it is extremely rare.

Levels, XP & Titles #

The table shows the XP required to reach a specific level. In doing so your character will ‘level up‘ and be awarded a new title.

LEVELXPWIZARD
10Evoker
21,000Conjurer
33,000Theurgist
46,000Thaumaturgist
510,000Magician
615,000Enchanter
721,000Wizard
828,000High Wizard
936,000Grand Wizard
1045,000Mage
1155,000High Mage
1266,000Arch-Mage
1378,000Grand Mage
1491,000Magnus
15105,000Arcanus