Weapons are divided up into groups of; Light Weapons, One-Handed Weapons, Two-Handed Weapons and Ranged Weapons.

Each grouping includes a weapons cost, damage type die, and range if applicable.

Cost #

This is the cost for purchasing the weapon. The cost also includes miscellaneous gear that goes with the weapon such as 20 arrows, bolts or sling stones for a bow, crossbow, or sling.

Damage #

The damage column indicates the damage die used when a successful attack is made.

Range Increment #

Any attack at less than the range increment distance is not penalized for range. After the initial range increment a cumulative -2 penalty on the attack roll is applied to each additional range increment. A thrown weapon will have a maximum of five range increments while a projectile weapon will fire out to ten range increments.

Encumbrance #

Every weapon has an encumbrance value. This value represents not only the weight of the item but also its bulkiness.

Encumbrance can affect your movement speed. You can find more information on this in the Movement & Encumbrance section.

Light Weapons #

Unarmed Strike1d3
Axe, Throwing8 gp1d610 ft0.20
Dagger2 gp1d410 ft0.10
Hammer, Light1 gp1d620 ft0.20
Handaxe6 gp1d60.30
Mace, Light5 gp1d60.40
Pick, Light4 gp1d40.30
Sap1 gp1d60.20
Sickle6 gp1d60.20
Shortsword10 gp1d60.20

One-Handed Weapons #

Battleaxe10 gp1d80.60
Club1d610 ft0.30
Flail8 gp 1d80.50
Longsword15 gp1d80.40
Mace, Heavy12 gp1d80.80
Morningstar8 gp1d80.60
Pick, Heavy8 gp1d60.60
Rapier20 gp1d60.20
Scimitar15 gp1d60.40
Shortspear1 gp1d620 ft0.30
Sword, Bastard35 gp1d100.60
Trident15 gp1d810 ft0.40
Waraxe, Dwarven30 gp1d100.80
Warhammer12 gp1d80.50
Whip *1 gp1d30.20

Two-Handed Weapons #

Chain, Spiked *25 gp2d41.00
Falchion75 gp2d40.80
Flail, Heavy15 gp1d101.00
Flamberge50 gp1d121.00
Glaive *8 gp1d101.00
Greataxe20 gp1d121.20
Greatclub5 gp1d100.80
Greatsword50 gp2d60.80
Guisarme *9 gp2d41.20
Halberd10 gp1d101.20
Lance *10 gp1d81.00
Longspear *5 gp1d80.90
Scythe18 gp2d41.00
Spear2 gp1d820 ft0.60

Ranged Weapons #

Crossbow, Hand100 gp1d430 ft0.20
Crossbow, Heavy50 gp1d10120 ft0.80
Crossbow, Light35 gp1d880 ft0.40
Dart5 gp1d420 ft0.05
Javelin1 gp1d630 ft0.20
Longbow75 gp1d8100 ft0.30
Net20 gp10 ft0.10
Shortbow30 gp1d660 ft0.20
Sling1d450 ft0.05

*Glaives, guisarmes, lances, longspears, spiked chains, and whips are reach weapons.

A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent to him. Most reach weapons double the wielder’s natural reach, meaning that a typical wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. Spiked chains may make both reach and normal attacks.