NAME | EFFECT | RANGE | DURATION | SAVING THROW | SR |
---|---|---|---|---|---|
Charm Person | This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw. | Close | 1 hr / level | WILL Disbelief | Yes |
Hold Portal | This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. A knock spell or a successful dispel magic spell can negate a hold portal spell. For a portal affected by this spell, add 5 to the normal DC for forcing open the portal. | Medium | 1 min / level | None | No |
Mage Armour | Gives target +4 armour bonus. | Touch | 1 hr / level | WILL Negates | Yes |
Magic Missile | 1d4+1 damage | Medium | Instant | Dex/Phy Partial | Yes |
Sleep | Puts small creatures (less 8 HP) into comatose slumber. | Medium | 1 min / level | WILL Negates | Yes |
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Level 1 Spells (Wizard)
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