Wizards have learned to absorb the energy around them and to release it as powerful spells.
Wizards are devote to the study of magic. Due this they generally lack in physical abilities, but with few words and gestures they can manipulate the magic energy, called “mana”, and use it as their weapon, armor or tool, from entertaining people to fighting demons and dragons.
Class Overview #
- Wizards Prime Ability is Intelligence and starts with a +2 bonus.
- Wizards Prime Skill Group is Knowledge and they receive +3 bonus.
- Wizards receive a +2 to Magic bonus.
- Wizards can not wear armor, or make use of shields. They can only use light weapons.
- Wizards can cast arcane spells.
- Starts with 125gp (gold pieces).
Sub-classes #
Technically, sub-classes are not defined in-game. This however should not prevent you from designing and shaping your character into a sub-class type suitable for your class. Here’s a few examples:
- Illusionist
- Mage
- Sorcerer
- Warlock
Special Abilities #
Wizards do not start off with any special abilities but may obtain them later on in the game, although it is extremely rare.
Levels, XP & Titles #
The table shows the XP required to reach a specific level. In doing so your character will ‘level up‘ and be awarded a new title.
LEVEL | XP | WIZARD |
---|---|---|
1 | 0 | Evoker |
2 | 1,000 | Conjurer |
3 | 3,000 | Theurgist |
4 | 6,000 | Thaumaturgist |
5 | 10,000 | Magician |
6 | 15,000 | Enchanter |
7 | 21,000 | Wizard |
8 | 28,000 | High Wizard |
9 | 36,000 | Grand Wizard |
10 | 45,000 | Mage |
11 | 55,000 | High Mage |
12 | 66,000 | Arch-Mage |
13 | 78,000 | Grand Mage |
14 | 91,000 | Magnus |
15 | 105,000 | Arcanus |