Mounts and Related Gear #
A good mount can help you move more quickly through the wilderness. It also helps you to carry the gear that would otherwise slow you down.
Mounts other than those listed here are available throughout the regions of Arcadia, but they are rare and not normally available for purchase. These include flying Mounts (pegasi, griffons, hippogriffs, and similar animals) and even aquatic Mounts (giant sea horses, for example). Acquiring such a mount often means securing an egg and raising the creature yourself, making a bargain with a powerful entity, or negotiating with the mount itself.
GOODS OR SERVICES | MOVEMENT RATE | COST | ENC |
---|---|---|---|
Barding, Medium | – | x 2 | – |
Barding, Large | – | x 4 | – |
Bit & Bridle | – | 2 gp | 0.10 |
Dog, Guard | 50 | 25 gp | – |
Dog, Riding | 70 | 150 gp | – |
Donkey or Mule | 45 | 8 gp | – |
Feed (per day) | – | 5 cp | 0.40 |
Horse, Heavy | 70 | 200 gp | – |
Horse, Light | 80 | 75 gp | – |
Pony | 50 | 30 gp | – |
Warhorse, Heavy | 65 | 400 gp | – |
Warhorse, Light | 75 | 150 gp | – |
Warpony | 55 | 100 gp | – |
Saddle, Military | – | 20 gp | 1.40 |
Saddle, Pack | – | 5 gp | 0.70 |
Saddle, Riding | – | 10 gp | 1.10 |
Saddle, Exotic Military | – | 60 gp | 2.00 |
Saddle, Exotic Pack | – | 15 gp | 1.00 |
Saddle, Exotic Riding | – | 30 gp | 1.40 |
Saddlebags | – | 4 gp | 0.40 |
Stable (per day) | – | 5 sp | – |
Barding: Barding is armour designed to protect an animal’s head, neck, chest, and body. Any type of armour shown on the Armour table can be purchased as Barding. The cost for a medium size mount is two times, while a large mount is four times the equivalent armour made for Humanoids, and it weighs twice as much.
Saddles: A Military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted. An exotic saddle is required for riding any aquatic or flying mount.
Transport #
GOODS OR SERVICES | COST |
---|---|
Carriage | 100 gp |
Cart | 15 gp |
Galley | 30,000 gp |
Keelboat | 3,000 gp |
Longship | 10,000 gp |
Rowboat | 50 gp |
Sailing Ship | 10,000 gp |
Sled | 20 gp |
Wagon | 35 gp |
Warship | 25,000 gp |
An animal pulling a carriage, cart, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle.
Rowed Vessels: Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can’t be rowed against any significant current. A Rowboat weighs 100 pounds, in case Adventurers carry it over land.
Buildings #
BUILDING | COST |
---|---|
House, Grand | 5,000 gp |
House, Simple | 1,000 gp |
Mansion | 100,000 gp |
Tower | 50,000 gp |
Keep | 150,000 gp |
Castle, Small | 500,000 gp |
Castle, Huge | 1,000,000 gp |
Moat with Bridge | 50,000 gp |
Grand House: This four- to ten-room house is made of wood and has a thatched roof.
Simple House: This one- to three-room house is made of wood and has a thatched roof.
Mansion: This ten- to twenty-room residence has two or three stories and is made of wood and brick. It has a slate roof.
Tower: This round or square, three-level tower is made of stone.
Keep: This fortified stone building has fifteen to twenty-five rooms.
Castle: A castle is a keep surrounded by a 15-foot stone wall with four towers. The wall is 10 feet thick.
Huge Castle: A huge castle is a particularly large keep with numerous associated buildings (stables, forge, granaries, and so on) and an elaborate 20-foot-high wall that creates bailey and courtyard areas. The wall has six towers and is 10 feet thick.
Moat with Bridge: The moat is 15 feet deep and 30 feet wide. The bridge may be a wooden drawbridge or a permanent stone structure.
Encumbrance #
Every item has an encumbrance value. This value represents not only the weight of the item but also its bulkiness.
Encumbrance can affect your movement speed. You can find more information on this in the Movement & Encumbrance section.