NAME | EFFECT | RANGE | DURATION | SAVING THROW | SR |
---|---|---|---|---|---|
Antimagic Field | Negates magic within 10 ft. | 10 ft. | 10 min / level | None | No |
Chain Lightning | 1d6 damage/level, number of secondary bolts equal to caster level with half damage. | Long | Instant | REF Half | No |
Disintegrate | A thin, green ray springs from your pointing finger. Any creature struck by the ray takes 2d6/level. Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected. When used against an object, the ray simply disintegrates as much as one 10-foot cube of nonliving matter. A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage. | Medium | Instant | FORT Partial | Yes |
Geas/Quest | Commands any creature, binding it to a specific task. | Close | 1 day / level | WILL Negates | Yes |
True Seeing | See all things as they really are. | Touch | 1 min / level | WILL Negates | Yes |
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Level 6 Spells (Wizard)
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